Deep leak? Deep spec!
Mi e' arrivato per le mani il risultato di una ricerchina sul client della alpha di WotLK. In pratica ci sono alcuni talent tree estesi fino ai talenti da 51.
Nell'ordine non so:
a) quanto e' affidabile la fonte
b) quanto rimarranno cosi' le varie skill
...ma i talenti finali dei talent tree che ho a disposizione posso postarli, mal che vada sono una bufala ;)
Al posto di [tot] ci sono dei riferimenti alle variabili di cui ovviamente non si sa il valore
Druid
* Starfall (Balance): You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing [tot] Arcane damage, and an additional [tot] Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts [tot].
* Berserk (Feral): Increases your energy regeneration rate by [tot]% while in Cat form, and increases your total health by [tot]% while in Bear form. After the effect ends, the health is lost. While berserk, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
* Flourish (Restoration): Heals friendly party or raid members within [tot] yards of the target for [tot] over [tot]. The amount healed is applied quickly at first, and slows down as the Flourish reaches its full duration.
Hunter (not available)
Mage
* Arcane Barrage (Arcane): Launches several missiles at the enemy target, causing 386 Arcane damage.
* Living Bomb (Fire): The caster becomes a living bomb, causing [tot] Fire damage to all enemies within [tot] yards every [tot] sec. After [tot] sec, a fiery explosion occurs causing an additional [tot] Fire damage to all enemies within [tot] yards.
* Deep Freeze (Frost): Stuns the target for [tot]. Only usable on Frozen targets.
Rogue (notavailable)
Shaman (not available)
Paladin (not available)
Priest
* Penance (Discipline): Launches a volley of holy light at the target, causing [tot] Holy damage to an enemy, or [tot] healing to an ally every [tot] sec for [tot].
* Guardian Spirit (Holy): Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts [tot].
* Dispersion (Shadow): You disperse into pure shadow energy, reducing all damage taken by -90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for [tot].
Warlock
* Atrocity (Affliction): You devastate the area, causing Corruption to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration.
* Metamorphosis (Demonology): You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned. When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts [tot].
* Decimate (Destruction): Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
Warrior
* Bladestorm (Arms): Instantly Whirlwind all nearby targets and for the next [tot] you will perform a whirlwind attack every [tot] seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
* Heroic Leap (Fury): Leap through the air and slam down on all enemies within [tot] yards of the target area, causing 50% weapon damage and dazing them for [tot].
* Shockwave (Protection): Sends a wave of force in front of the warrior, causing [tot] damage (based on attack power) and stunning all enemy targets within [tot] yards in a frontal cone for [tot]. This ability causes a high amount of threat.
Inoltre ci sono anche i talenti da Death Knight. Evito di riportare tutto (per lo + non si capiscono) ma almeno quelli singoli, giusto per rendere l'idea
Blood
* Rune Tap (10): Converts 1 Blood Rune into 300 health
* Mark of Blood (20): Place a Mark of Blood on an enemy or ally. Whenever the marked target is healed, all party members receive [tot]% of that healing. If a marked target that grants experience or honor is killed, all party members are healed for [tot]% of their total health. Each person can be healed for a maximum of [tot] per Mark. Lasts [tot].
* Hysteria (30): Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their total health every second.
* Heart Strike (40): A brutal instant attack that deals weapon damage plus 300 and additional damage for each disease effect on the target, but consuming the diseases.
* Summon Runeblade (50): Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
Frost
* Frozen Runeblade (10): Imbue your Runeblade with frost. Each hit causes [tot] to [tot] additional frost damage, based on the speed of the weapon. Slower weapons cause more frost damage per swing
* Deathchill (20): Launches an Icy Touch at every enemy within [tot] yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat.
* Howling Blast (30): Blast the target with a frigid wind. The target is knocked back and has a chance of freezing in place for 3 sec.
* Frozen Dead Plate (30): If an enemy strikes you when you are in Frost Presence, there is a [tot]% chance that their movement will be slowed by 10% and the time between their attacks increased by 10% for 5 sec.
* Frost Strike (40): Your next attack causes weapon damage plus 75 and has a chance to freeze the target. Generates additional damage for the Frozen Runeblade effect.
* Il talento da 50 e' "not yet implemented"
Unholy
* Lichborne (10): Draw upon unholy energy to become undead for [tot]. While undead, you are immune to charm, fear and sleep effects, and your horrifying visage causes creatures to be at an additional 25% chance to miss you.
* Shadow of Death (20): Whenever you die, you return to keep fighting as a Ghoul for 15 sec.
* Corpse Explosion (20): Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within [tot] yards.
* Magic Domination (30): Your party takes 2% less damage from all magic. In addition, your Anti-Magic Shell will benefit any party members within the area of the shell.
* Bone Armor (30): The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min.
* Summon Gargoyle (40): A Gargoyle flies into the area and bombards the target with Shadow damage. The Gargoyle remains until the summoner runs out of Runic Power.
* Unholy Blight (50): A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
3 commenti:
I talenti Unholy sono fichissimi.
Io sto aspettando i talenti di pala e rogue :S
Con la preta, invece, sono parecchio indeciso, il priest discipline mi sa di priest del tipo "ne serve uno solo, ma quell'uno serve"... vidarem :D
Per quel che mi riguarda aspetto con ansia le abiilità da hunter *__*
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